
The Expedition Pass turns free practice runs in Expedition Mode into a rewards engine. While your Pass is active, you keep your :marbles:loot, claim daily :expedition_key:Expedition keys, earn :valor:VALOR from referrals, and compete for weekly leaderboard :arcade_key:Arcade Key rewards.
There are two tiers: :pass_vip: VIP and :pass_basic:Basic
| Benefit | :pass_vip:VIP | :pass_basic:Basic |
|---|---|---|
| :valor: Referral earnings | 20% referral commission in :valor:VALOR | 10% referral commission in :valor:VALOR |
| :marbles: Keep all loot from Expedition runs | ✅ | ✅ |
| :marbles: Marbles per week | ~800 | ~400 |
| :marbles: +20% marbles in Arcade Mode | ✅ | — |
| :expedition_key: Expedition Keys via upvote | 8/week | 5/week |
| :expedition_key: Daily Expedition key claim | 5/day (cap 15) | 2/day (cap 6) |
| :arcade_key: Leaderboard rewards | ✅ | ✅ |
| :arcade_key: Arcade Key drop boost | ✅ | — |
Your Pass grants :expedition_key:keys two ways:
💡 Claim your daily keys before you hit the cap. Anything above the cap stops accruing, so claiming daily keeps the keys flowing.
Keys roll over, never expire, and are soulbound (they can't be traded or sold). The week resets every Friday.
While your Pass is active, you keep every :points:Point, :marbles:Marble and :arcade_key:Arcade Key you find in your Expedition runs.
:points:Points are tracked on the Expedition Leaderboard, letting you compete for weekly :arcade_key:Arcade Keys.
:points:Points do not count toward the Weekly prize pool
:marbles:Marbles are redeemed for Abstract XP (up to 1,000 per week for all modes)
:arcade_key:Arcade Keys can be dropped by Sir Jackalot during a run. VIP holders have a boosted drop chance.