Items add a dynamic, strategic layer to your run, the tools for clutch plays and quick escapes. Unlike Talents, which shape your long-term build, Items are active tools you trigger when the moment's right.
You can carry up to 3 items at a time. Buy them from the Armory special room, or grab them from breakables as you explore (rare finds on floors 4–9, max one per floor).
Every item is active, meaning you choose when to use it. Items fall into a few categories:
| Item | Effect | Rarity | Category | Notes |
|---|---|---|---|---|
| Pogo Stick | Jump to any open tile within a 7×7 area. Hops over walls. | Uncommon | Utility | Must target an open, visible tile |
| Single Shot | Fire an arrow in a straight line, dealing 25 damage to the first enemy hit. | Uncommon | Damage | Blocked by walls and enemies |
| Bomb | Place on a tile. After a 3-turn fuse, detonates for 30 damage in a 3×3 area. | Rare | Damage | Hits the player too |
| Magnet | Pull every loose drop within a 7×7 area straight to you. | Rare | Economy | Armory pedestal loot is exempt |
| Shock Grenade | Throw to a target tile. Stuns all non-boss enemies in a 5×5 area for 3 turns. | Rare | Control | Bosses are immune |
| Chain Hook | Yank the first enemy in a straight line to the tile in front of you and stun it for 2 turns. | Rare | Control | Non-boss enemies only |
| Pocket Portal | Teleport to a random spot in a different room on the current floor. | Epic | Utility | |
| Chain Shot | Fire an arrow dealing 35 damage to the first enemy hit. A kill grants a bonus second shot. | Epic | Damage | Blocked by walls and enemies |
| Piercing Shot | Fire an arrow that pierces up to 3 enemies in a line, dealing 25 damage to each. | Epic | Damage | Stops at walls or a boss body |
| Switcher | Swap positions with a visible enemy. | Epic | Control | Non-boss enemies only |
| Decoy | Drop a lure that the whole enemy swarm chases and attacks harmlessly for 8 turns. | Epic | Control | Replaces any existing decoy |
| Talisman | Remove one ghost from the floor outright. The only way to get rid of ghosts. | Epic | Utility | 3 charges. No XP or kill credit |
| Escape Rope | Escape the current floor into a random safe special room, then continue to the next floor. | Legendary | Utility | Blocked on the Dragma boss floor |
| Sticky Bomb | Stick to an enemy. After 2 turns it detonates for 50 damage to the carrier and 30 splash to adjacent enemies. | Legendary | Damage | Only hits enemies, you're safe from the blast |
| Midas Touch | Arm your next strike to turn a non-boss enemy into a statue. Shatter it for a 150 Treasure payout. | Legendary | Economy | Can't convert bosses, ringjaks, or stair-carrying enemies |