Items add a dynamic, strategic layer to your run, the tools for clutch plays and quick escapes. Unlike Talents, which shape your long-term build, Items are active tools you trigger when the moment's right.

You can carry up to 3 items at a time. Buy them from the Armory special room, or grab them from breakables as you explore (rare finds on floors 4–9, max one per floor).

Using Items

Every item is active, meaning you choose when to use it. Items fall into a few categories:


Item Roster

Item Effect Rarity Category Notes
Pogo Stick Jump to any open tile within a 7×7 area. Hops over walls. Uncommon Utility Must target an open, visible tile
Single Shot Fire an arrow in a straight line, dealing 25 damage to the first enemy hit. Uncommon Damage Blocked by walls and enemies
Bomb Place on a tile. After a 3-turn fuse, detonates for 30 damage in a 3×3 area. Rare Damage Hits the player too
Magnet Pull every loose drop within a 7×7 area straight to you. Rare Economy Armory pedestal loot is exempt
Shock Grenade Throw to a target tile. Stuns all non-boss enemies in a 5×5 area for 3 turns. Rare Control Bosses are immune
Chain Hook Yank the first enemy in a straight line to the tile in front of you and stun it for 2 turns. Rare Control Non-boss enemies only
Pocket Portal Teleport to a random spot in a different room on the current floor. Epic Utility
Chain Shot Fire an arrow dealing 35 damage to the first enemy hit. A kill grants a bonus second shot. Epic Damage Blocked by walls and enemies
Piercing Shot Fire an arrow that pierces up to 3 enemies in a line, dealing 25 damage to each. Epic Damage Stops at walls or a boss body
Switcher Swap positions with a visible enemy. Epic Control Non-boss enemies only
Decoy Drop a lure that the whole enemy swarm chases and attacks harmlessly for 8 turns. Epic Control Replaces any existing decoy
Talisman Remove one ghost from the floor outright. The only way to get rid of ghosts. Epic Utility 3 charges. No XP or kill credit
Escape Rope Escape the current floor into a random safe special room, then continue to the next floor. Legendary Utility Blocked on the Dragma boss floor
Sticky Bomb Stick to an enemy. After 2 turns it detonates for 50 damage to the carrier and 30 splash to adjacent enemies. Legendary Damage Only hits enemies, you're safe from the blast
Midas Touch Arm your next strike to turn a non-boss enemy into a statue. Shatter it for a 150 Treasure payout. Legendary Economy Can't convert bosses, ringjaks, or stair-carrying enemies